Transmedia

We have a reputation in the transmedia storytelling community as pioneers in integrated storytelling, but at GMD Studios we think that's just a part of experience design.


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Next weekend GMD will be burnin' down the house at SXSW. If you're in Austin be sure to look us up!
Mar 02, 2012 by

SXSW Interactive News | sxsw.com

Mark your calenders for another chance to hear Brian Clark speak about his passion for new media!
Jan 18, 2012 by

Collaborative Storytelling: Transmedia and Social Media » Social Media Week

Great 2 part write up on Brian Clark's presentation for Transmedia Vancover
Nov 23, 2011 by

Silverstring Media » The Business of Art: Brian Clark at Transmedia Vancouver (1/2)

After guest lecturing his class went so well, Henry Jenkins kindly allows Brian Clark to take over his blog for a 5 part series on transmedia business models.
Nov 07, 2011 by

Brian Clark on Transmedia Business Models (Part One)

Brian is happy to be part of a great transmedia discussion panel at StoryWorld!
Oct 30, 2011 by

StoryWorld Conference + Expo | Transmedia Storytelling

We couldn't be more excited about welcoming long-time collaborator Brian Cain aboard as our new Executive Creative Director.
Jun 24, 2011 by Brian Cain

Brian Cain's Portfolio

Many thanks to Nick Braccia of Culture Hacker for gathering us to talk about how important Dave was.
May 25, 2011 by Haley Moore / workbookproject

Transmedia Talk 26 - Dave Szulborski Memorial Show

Clark is excited about sitting on a panel with Brian Seth Hurst in San Fran on May 17.
Apr 29, 2011 by Interactive TV Today

The TV of Tomorrow Show SF 2011

Interesting round-up from the indieWIRE perspective about yesterday's Power to the Pixel NYC event.
Apr 20, 2011 by Eric Kohn / indieWIRE

Toolkit | 5 Lessons About Transmedia from The IFP/Power To The Pixel Cross-Media Forum

Looking forward to this conference on April 12, where I'm sitting on a transmedia panel for broadcasters and their sponsors..
Apr 06, 2011 by MediaPost

ReVision - The Future of Television

Super excited to be helping Power to the Pixel spread to this side of the pond as part of their spectacular line-up for April 19 in NYC.
Mar 28, 2011 by Power to the Pixel

Power to the Pixel Programme Announced

A nice scrapbook of ideas, quotes, comments and reactions about my DIY DAYS fireside chat yesterday with Faris.
Mar 06, 2011 by Kevin Shockey

DIY Days New York 2011 - Brian Clark and Faris Yakob

Psyched to be sponsors and participants again of this great event.
Mar 05, 2011 by DIY Days

DIY DAYS - a roving conference for those who create

Had a wonderfully time being Skyperviewed by the brilliantly insightful Brian Seth Hurst.
Feb 24, 2011 by Brian Seth Hurst

Video: Crowdsourced Storytelling - InteractiveTV Today

Always love the annual gathering of alternate reality game enthusiasts & creators: hats off to Brooke Thompson for organizing this year.
Aug 12, 2010 by ARGN

ARGFest 2010: Hotlanta Recap - Wired

Wow. Creativity picked our 2003 Beta-7 work for SEGA as one of the 10 best non-TV ad campaigns of the decade.
Dec 14, 2009 by Ann-Christine Diaz

Best Non-TV Campaigns of the Decade

Futures of Entertainment at MIT was mindblowing. I was part of a panel with Michael Monello (as well as Derek Johnson, Victoria Jaye, Patricia Handschiegel and Jason Mittell):
Dec 07, 2009 by MIT TechTV

Producing Transmedia Experiences: Stories in a Cross-Platform World

I was on a panel at SXSW about our alternate reality game for children about the Troubled Asset Release Program ... or was I?
Mar 19, 2009 by wonderweasels

Stop TARP ARG at SXSW

We spent much of 2007 secretly working with Scholastic on how a series of novels, a collectible card set and an online game could work together to tell one story.
Aug 21, 2008 by Scholastic

The 39 Clues

It is time you know the truth. You are a member of the Cahill family, the most powerful family the world has ever known. 39 Clues hidden across the globe guard the source of the Cahill family's secret power, and it's up to you to find them. The hunt is on. Are you ready for the challenge?

I've been intending for a long-time to sit down with Lance and his amazing Workbook Project to start contributing to its repository of D.I.Y. production knowledge. Lance and I took a small first bite out of that in a Sunday podcast.
Aug 13, 2008 by The Workbook Project

Filmmaking, Audiences & Breaking Rules

Lurching from the grave into a half-life near you: Freakylinks on the air again!
Feb 12, 2008 by Shadow

FreakyLinks to air on DIRECTV'S Chiller TV

In my interview with Frank, I let slip part of the business model we're exploring with our Eldritch Errors property.
Dec 20, 2007 by Frank Rose / Wired

Secret Websites, Coded Messages: The New World of Immersive Games

Our friend at Scholastic break the news on their new transmedia series.
Dec 18, 2007 by New York Times

Scholastic - The 39 Clues

On a Halloween weekend, we tried a daring experiment in collaborative immersive experience design: the way we think about creating with audience was changed forever.
Nov 05, 2007 by Brian Clark

If We Were Willing to Tease the Press

Cultist lures Internet users to West Virginia wilderness - strangers narrowly avoid becoming victims, return alive with their tale. Monday, November 5, 2007 (Cass, West Virginia)

In collaboration with Campbell-Ewald, we launched an alternate reality campaign in which the sponsor (General Motors) wasn't revealed until the final climax, leading to endless speculation about who the client even was.
Apr 14, 2006 by iMediaConnection

Case Study: Who Is Benjamin Stove?

Campaigns like this are hard to find. They don't meet the regular convention -- three creative executions and a website -- that all of us are guilty of cranking out like factories. They don't dazzle with flash animation, or high production video-- they rely on a good story well told.

"... broke new ground in the alternate reality gaming genre by keeping the sponsor of the game a secret until the final weeks of the campaign."
Apr 11, 2006 by Carie Ward / ARGNet

Who Is Benjamin Stove? Wrap Up & PM Chat

Sat down over Tex-Mex with ARGNet's Dee Cook for an interview in Austin.
Mar 14, 2006 by Dee Cook / ARGNet

SXSW Interactive: Brian Clark of GMD Studios

"Perhaps they will have an actual product to sell people. Perhaps they are just getting people's email addresses for a UFO-products spam list."
Jan 14, 2006 by Arjunas Bow / Daily Kos

Benjamin Stove Hoax

Wow. A heaping pile (2 golds, a silver and "best of show") for Art of the Heist at the new MIXX Awards.
Aug 28, 2005 by IAB

Heist Takes First-Ever Best of Show at MIXX Awards

Ad agency McKinney put together a great wrap-up case study on the ground-breaking transmedia campaign we helped them develop for Audi.
Jul 01, 2005 by McKinney

Audi's Art of the H3ist

The Art of the Heist launched Audi's "luxury hatchback," the A3, in the United States in a never-before-seen fashion. A 90-day, 24/7 online/offline alternate reality campaign that blurred the line between fantasy and real life, it was a sensation that took on a life of its own.

A great wrap-up from ARGNet on the drama and spectacle of Art of the Heist.
Jun 30, 2005 by Carie Ward

The Art of the H3ist Wrap-up and Review

Businessweek got the inside scoop on the Art of the Heist campaign for Audi, with David Kiley getting access to the production as it unfolded.
May 16, 2005 by By David Kiley

A New Kind of Car Chase

ARGNet's wrap up coverage of our alternate reality extensions of the More to See campaign for Sharp Aquos.
Jan 22, 2005 by ARGNet

Legend Of The Sacred Urns

Meet Ty Montague

We've been up to all kinds of mischief with Ty for more than a decade, from fiction to non-fiction.

Weiden+Kennedy's excellent video case study on the ambitious More to See campaign for Sharp Aquos.
Jan 10, 2005 by W+K

Video: More to See for Sharp Aquos

This is a story of unusual scope and magnitude, a story told in six languages to consumers in 10 countries, a story told across 10 websites, 3 blogs, a community forum with thousands of participants, 3 television commercials and multiple live events in Europe and North America.

A great bit of reaction to the "More To See" campaign for Sharp.
Nov 09, 2004 by Simon Andrews

Big Picture Advertising: Involving new campaign for Sharp

brandhackers does a good job breaking down the Beta-7 controversy. With bullet points. Remember, fake is just a mean word for fiction.
Oct 12, 2004 by brandhackers

brandhackers: Beta-7

Barbara Lippert of AdWeek goes deep on how Beta-7 turns advertising on its head.
May 24, 2004 by Barbara Lippert

Wieden's Great Hoax

It added up to a campaign that's cleaned up at the award shows. Welcome to the new world of advertising, where the 30-second TV spot is a relatively small component of a campaign.

Even the "ad awards" submission video maintains the fiction.
Dec 16, 2003 by SEGA, W+K

Beta-7: This Is My Story (Video)

Beta-7 explains the "SEGA campaign" in his own words.

In retrospect, the 2003 campaign for SEGA was the right kind of daring innovation for its day and helped shake up the industry into thinking about advertising different.
Sep 12, 2003 by Beta-7

beta-7.com

Call me Beta-7. That's what THEY call me, even though they'll deny it. Who are "They," you ask? The CIA? The FBI? The Illuminati? No, my friends, "They" are an organization that no conspiracy theorist would ever think to lump in with those three, yet is even more secretive, insidious and evil. The dark, shadowy monolith that has literally ruined my life is none other than... the Sega Corporation. Huh? Sega? That Sega? Yep.

Let this be a lesson to us all about the accidents that fans can make remixing your work.
Apr 04, 2003 by BBC News

Bill Gates hoax hits Korean market

Best compliment I could imagine from Variety: "these actors playing 'real' people seem so unawares, so uncannily un-actorly".
Feb 24, 2002 by Scott Foundas

Variety Reviews - Nothing So Strange

Leave it to Wired to get beyond the surface controversy and into the meaty details of our 2002 debut of "Nothing So Strange".
Jan 16, 2002 by Jason Silverman

New Film: Enemy at the Bill Gates

"I still think most of Hollywood doesn't get the Web, which has been relegated to marketing departments along with poster design and television advertisements. (The studios) approach the Web as a way to promote product and end up missing out on the incredible opportunities it provides for storytelling and interacting with fans."

In late 1999, Haxan Films' Gregg Hale had an idea: take part of the pilot money from a television show deal and put it into a Web counterpart. In January 2000, Freakylinks.com launched and was the #3 television show website by the show's debut in July 2000.
Jan 20, 2001 by Fox Television

Welcome to Freaky Links

I'm Derek Barnes, your friendly host and resident raving loon. The web site is concerned with but not limited to; monsters, freaks, ghosts, demons, psychic powers, anti-gravity, teleportation, unknown animals, things from space, unexplained natural phenomenon, and if you can boil gasoline.

Early coverage of our new experimental film project with Brian Flemming from the tech press.
Dec 13, 2000 by Mary Jo Foley / ZDNet

'Blair Witch' makers 'kill' Bill Gates

Meet Mike Monello

We have literally been collaborating with Mike on entertainment properties and advertising since we formed the company.

A great archive of clips and related media from the Freakylinks show.
Nov 22, 2000 by

Video Archive - Freakylinks

FreakyLinks was an American television show that combined elements of horror, mystery, and comedy. It aired on the Fox Network from October 2000 until June 2001, for a total run of 13 episodes. The feel of the show closely modeled that of The X-Files and other supernatural-themed shows that were popular at the time. In 2008, the series began airing on Universal's horror network Chiller.

More than a year before the first festival debut in Park City, our "documentary from an alternate universe" was making waves online and in the media.
Oct 22, 2000 by Brian Flemming & GMD Studios

NOTHING SO STRANGE

When Microsoft chairman Bill Gates was shot dead on December 2, 1999, it was a tragedy that resonated throughout the world. But as time wears on, that tragedy has developed into a mystery for many observers, who see police misconduct and a cover-up where others see an open-and-shut case. NOTHING SO STRANGE follows the efforts of an organized group of these skeptics.

Out the gate with our first real non-preview issue of ifcRANT (the start of more than two years of a joint publishing partnership with Cablevision).
Jun 25, 2000 by Independent Film Channel

Revolutionary Issue of ifcRANT Features Director John Waters

Established to give a voice to those who are passionate about films and taking real chances in filmmaking, ifcRANT is the first interactive, cross-platform publication comprised of print, television, Web, broadband as well as internet and satellite radio components. Launched in May 2000, the bi-monthly magazine is a publication of The Independent Film Channel (IFC), published six times per year as a co-venture with indieWIRE LLC.

One of our first forays into experiential advertising with our buddies at Haxan Films and Crispin Porter & Bogusky.
Nov 15, 1999 by Richard Linnett / Adweek

Creative On Location: Raiders Of The Lost Art

In 1995, it was still a novel idea that audiences (like us) had as much power in "cyberspace" as big companies.
Aug 28, 1995 by Evan Ramstad / AP

Cyberspace Contest Becomes Duel of Programming Wits

In 1995, we worked tech start-up Rockslide to use the Web to connect artists with fans, including the earliest downloadable song (in MP2, because MP3 hadn't been invented) from a major label.
Aug 11, 1995 by Chris Van Valen

Downloadable Single from King Crimson's VROOOM

Meet Brooke Thompson

Our beloved collaborator in immersive experience design for more than 7 years.